Oracle Health Sciences blog explores the growing use of gamification in clinical trials, citing KidPRO, DataArt’s patient engagement solution prototype. A solution that helps make clinical trials participation more patient-centric, fun, interactive, and convenient, KidPRO helps to ensure higher engagement and patient retention.
In Towards Data Science, Igor Kaufman, an AI technology expert at DataArt, shares how he and his colleague built a mobility analytics prototype that helps to minimize exposure to COVID-19 by showing the level of crowdedness in city areas at various times.
In Business Digest Magazine, Julie Pelta, Director of Business Development at DataArt UK, discusses her experience of adapting the teamwork strategy during the coronavirus lockdown.
New York, London, Munich, July 8, 2020 — DataArt, a global technology consultancy that designs, develops and supports unique software solutions, today released a white paper discussing how the COVID-19 pandemic will engender changes across almost every industry. Titled, “Brave New World”: Information Technology in the Post-COVID Environment, the white paper examines how information technology will be used to respond t
New York, London, Munich, Bulgaria, July 2, 2020 — DataArt, a global technology consultancy that designs, develops and supports unique software solutions, announced today that it received an award for its educational gaming platform Skillotron at this year’s B2B Media Awards, in Sofia, Bulgaria, in
Google Cloud posted a case study of Best Day on its website, describing the success of the Mexican tourism company achieved through migration to Google Cloud. The migration was planned and executed by DataArt. Benefits included 75% infrastructure cost reduction, stability, and new capabilities.
In Retailist Magazine, Dmitry Bagrov, Managing Director at DataArt UK, contemplates whether the COVID crisis will boost second-hand shopping.
In a bylined article for iGaming Business, Russell Karp, VP of Media and Entertainment at DataArt, examines the measures that gaming facilities can put in place to reassure returning clients—and the role technology can play in supporting the change in customer behavior.